nice idea. took the time to come up with a propper arrengment of the elements. the idea was good but u didnt work with the type effective enough i think. wasting alot space. u want things to be readable in adds so clear structure and composition is what u want. also white on light isnt a good idea if its what its all about…
thanks for the links. i played the demo several time now and so far its quite impressive as i expected it to be. the ai director does a great job, teh zombie animations are absolutely great and the 4 main characters are so far the best character work i have seen from valve yet. i do hope there are more zombie types in the…
Nice Zocky, great progression! :D A few things I'd like to add, the painting on the right upper wall looks to neat and since there is no real shadow, feels floaty and takes my eye away from the main composition. I would add a dirt or water grunge type decal underneath it like you did on the wall. I would try and push the…
This just happened to me, and I actually figured out a work around for when this happens, so you at least don't have to start over from scratch. If you are using placing/shape guides. You can create a blank description in the same file, then convert the guides from your groom to curves in the utilities panel. This will at…
I found a fun looking concept by Mikhail Rakhmatullin that I wanted to start working on. I'd like to learn some new things and challenge myself with this guy, so here goes nothin. Since this fancy man and his little chihuahua aren't super complex, I'm also hoping to: - practice and improve my anatomy (stylized but not…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
My idea is to turn Vi into a boxer type of champion. I googled images of boxing gear along with boxing belts. I wanted to keep much of her original look incorporated into the design because I think her edgy badass ego already fits well with a boxer's persona. Then I built off those images I found and made a basic concept…
Hi guys, finally signed up a few days ago after lurking for a while. What an awesome community :) I decided last night to try modelling my first weapon in 3DS Max. I'm still new to 3D Modelling, and Max so don't be TOO harsh on me! I have been previously building simple retail stands in max so this is my first venture into…
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…