Well the people driving the industry are completely disconnected from it. So it's not like anybody making the big decisions gives a shit about you or me. It's why killing people with guns is so easy. Somebody is far away, there is no connection. Easy to pull the trigger. Dudes flying planes can easily bomb a school full of…
"Animesh, take a look at the work in my portfolio, as well as SgtNasty's. Neither of us have art jobs. You're work will need to be significantly better than ours to have a good chance of becoming a professional artist." I've looked at your posts and you both have some pretty amazing work. I have to disagree with this…
There's already a lot you can do in TB2 to simulate the conditions of UE4, Unity, and Dota. For example, it's pretty easy to simulate default lighting/shading conditions from Unity 5 in TB2. First and foremost, you should set your model's tangent space to Unity. EDIT: SEE BELOW POSTS ABOUT SPECULAR. Set your Reflectivity…
Well i'm not doing exactly that, read too quickly ^^ I detach all shells that are in the 0-1 square. But it looks like you made the right thing. The only trick i use is from Jorge "Polytools" Rodriguez. I convert uvs to a trimesh, because mesh are faster to deal with than uvs, not to mention unwrap modifier. Also you could…
In case anyone else finds this post in the future...... I realized that the workaround for my initial question 3 is to select the softMod and also select the joint that you want to be its parent. It actually says this in the help image when you click the question mark box for the "Create Skin Control" button. For now I'm…
Hello. Currently I'm just a hobbyist planning to look for a job in 3D sometime soon. I like to be as independent as I can, so In my time in 3D rather than looking for an answer as to what's the norm or what someone *should* do in a situation, I find my own solutions that I feel have the best results. The one thing that I…
Well, details like on this helmet absolutely cannot be distorted/elongated/stretched in CAD - that's just not how CAD surfacing works, and that's precisely why I showed this practical example ... Of course a simple grenade or belt buckle (or even a complex firearm, especially if a degree of improvisation is allowed) is…
I have a couple of the hero props created first, mostly to figure out the style I wanted to go with and to get some practice with environment storytelling. The first is this Stratocaster that's actually based on the one I own lol. Wanted to look like it's been well worn with missing parts and lotsa scuffs and damage. And…
Hi! I'm working on some furniture, but I have found a problem with the texturing steps. As you can see in the images, when I apply the material (a stylized material bought from an artist in Artstation), it gaves me some strange artifacts at the edges, which are also the UV seams. It only appears at the far…
I'm not quite sure what it is you want to do with those verts, but its not cloning. Cloning is when you have some part of the model that you want to make a copy of, for instance if you modelled a button on a robot, and you wanted another one identical somewhere else on the robot, you would use clone to make a copy of the…