Try to get an exact frontal picture of him and Nail the features of his face, The best way to get it looking the same way as he does its to copy all the measures of his face. Also, try to make his expression less smiley :P
@idli Your art is cool and yeah I find cats hard to make as well. "Cheshire Sphinx I started sculpting for the Polycount Brawl competition which was such a cool idea, I didnt make it there" Relatively in the same boat but I'm still grinding away trying to finish off my entry too.
Hey guys, I am new to here and I have been told great things about polycount so I am glad to finally be active here. I am working on a scene for fun and up until this point I have made tons of interior and 1/2 story buildings, but I am working on something different. I am working on a city scene with tall skyscraper…
Hey all! I wanted to share my first proper bouncing ball animation that I've done without any rig. Link: https://www.dropbox.com/s/3f5cyfl3hfic77c/bouncing_ball1.mov?dl=0 Would like to get some critiques from you amazing people and kinda direct me in what I can do next aside from bouncing ball across the screen and such :)…
Dear friends, we are glad to introduce to you our brand new texture collection Liman textures vol.1 "Solid walls". Textures vol.1 "Solid walls" is a collection of 100 high resolution images of seamlessly tileable textures. This texture collection is related to solid stone and concrete surfaces. All textures have been…
Hey y'all! This is my first time posting a new topic, so I hope that you enjoy the content. The goal for this project was to create a "pretty corner" for a game environment pipeline. This includes creating a material pipeline that works well with both hero and modular props using material attributes, complex materials for…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
The poses don't always have to match all the way through the pipeline. It might be more beneficial for artists to bend the arms in A pose and curl the fingers so they can be at the mid point of deformation like poopipe mentioned. But depending on the rigging system, that might be a nightmare to rig. I like to think of the…
Hello guys. Thank you for your replays. Dan I do not have any N-gons really. Thats just a bad angle :) I have only tris and uads. and I cant make it a solid block cos some bricks ar sticking out too much. Actualy thats the idea behind that. I will try to divide all quads in to tris. Thanks for the tip. will post a result…
During Fightbox I was making the arena pickups, and the Fightbox people said they wanted something new for all the pickups. For health, I made a Caduceus staff. It looked great. Then they made me change it to a cross because they didn't think it was obvious enough.