I was modeling this car that I designed and I used sub-d. Here comes the trouble... when I render it with Maya Software renderer, It looks fine. But when I try to use mental ray render, you can see the edges of the model has very screwed up edge (as I marked on the images). Please tell me how to fix it... thanks in advance.
the sword is distracting, at least for me. The hilt design feels like some sort of hybrid rapier/smallsword/falcion design, intended for something like a 4-5ft long rapier. The blade is similarly strange, only being of shortsword length, and the silhouette suggests a sabre, but is grounded to be double edged. Sabres…
Can i or anyone who modeling things in 3D app avoid re topology? I mean can i model let's a character or a car or weapon, so when i finished modeling i want direct go for uv, i see re toplogy a bit bored or wasting time:D So i want to know if it's possible to master modeling without messing with topology? If it does, How?
Hey mates. As someone used CryEngine for a long time I really missed a "combined and ready" material in UE4 that is all basic and most used components are gathered conveniently and working fast (enough shader compiling already !). So I decided to make one. I also wanted to ask community what functions of the material…
Hey Guys! I'm working on my first bigger Environment for a one-semester long Game Project. I took some Inspiration from Dark Souls and Lords of the Fallen. I'm pretty much done with the Blockout Process and started to add some Textures to get a better Picture for what I am going with this. So far I have learned incredibly…