Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
It looks to me like the proportions of the concept art are a bit strange to begin with but you should keep the following things in mind: The woman is a triangle, meaning her shoulders are wider than her hips. This character also has a very short torso and long legs. Your torso also feels a bit flat where as I think this…
Ok, here is my problem: I get managed to export my 3D - Charakter with bones and to show him on screen. I made a short idle cycle and try to export it. I can see my char in pose inside my m3g application and in the m3g viewer. But there is animation exported with the char. I can´t see any animation, if a try to press the…
I wouldn´t necessarily call it fun:) And you will probably have nothing to show to people in this time. However seeing your improvement to older models can be quite satisfying and rewarding. Also in the long run you will get better faster which means you can focus faster on whole projects again ;) In regards to Biomag´s…
Thanks! I have no idea of what I'm doing, haha, just chasing approaches to get the artistic results I want with the least pain possible, but it's fun. ----- Thought about two alternative approaches for the base layers thing and made some progress. I'm pushing it to absurd degrees to see when it breaks and I think it's…
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
Thanks for the help everyone :) So regarding something you mentioned Fab_G; were the "strong mesh shading gradients" I'm assuming you are talking about the dark lines along the sides of the legs? I made a high poly detailed table then baked the details onto the low poly version, but maybe that was too much and is leaving…
A model for my fan game project in unity, hair and gun are still missing (currently the polycount is at 20k). Although this is ZX's zero, the game's story will be in MegamanX's timeline, i chose to use zx's zero because his design (mainly the legs).
wow this is all great criticism, i really appreciate it a lot. one thing worth mentioning again is that the back legs and feet are NOT done. i do agree that they SHOULD have been done long before I started detailing anything else. I really jumped the gun on detailing this guy, and it definitely shows. doing things out of…
unparenting the IK's for the spine and tail didn't work, but i understand that they could be getting double the translation from something having to do with parenting. I'm just not sure what needs to be unparented. I'm trying to find what the front legs have, or don't have, that makes them able to move with the control,…