Ok thinned out the images, will thumbnail everything once I get setup over here. @ChaosEidolon We tried calling it a game, but attracted the wrong people, so now we call it a simulation. It attracts less CS / DOD players. We made a realistic HL2 mod to draw in the crowds. Indie games dont draw the publics attention like…
Hi Andrew, I sent you a PM about the "texture blending with vertex" thing. Thanks man! I see you´re new at the forum so im going to post here as well. You asked me about the vertex texture blending feature i was wondering if you can add. So, as for Gamebryo engine or whatever engine you may think there´s always a feature…
Hello, I'm currently in the process of finishing up my block out for another environment project I have in the works. I'm working on a modular kit to be able to produce multiple variants of Japanese houses for a mod and I'm stumped by one thing when it comes to tileable textures (I think). Because the mod is focused on a…
Hello everyone, here I am going to post an update regarding the project I've been working on called Eclipse Ascendant. I am a character artist, however with this project I wanted to go a step further and small prototype in which I implement the characters and all the basic functions they would have such as combat, health,…
I have a relatively large modding team together working on a remake of a Quake2 mod. The majority of us have been playing the mod for years, and intend on making a free download-able update to it. A little about the team: - Two concept artists - Two audio guys - Four mappers/texturers - Three programmers (including myself)…
This is what I and a few other Polycounters have been working on. Still in production, but it has been officially announced. You may recognize a few of these pieces. From the original announcement: It is with great pleasure that we at Monochrome LLC are excited to finally reveal our upcoming indie game-…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Hello! I am working with a small team on a game project in UE4 for our class. We are making a game based in a mad scientist's lab and I'm having a really difficult time getting the lighting to look good. There are four rooms in the level. My thought is that somewhat different lighting (or different light colors) will help…