A compilation of all of the final entries for the 2006 Blizzard Art competition collated into a convenient listing. If I missed anyone out, drop me a pm and I'll add you to the list. Djolar Diablo Low Poly Character http://img518.imageshack.us/img518/576/sorcsubmissionfinalsmalef4.jpg Goliath 2 Starcraft Low Poly Character…
Hello everyone, welcome to the Bi-Weekly Substance Challenge 2018. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own…
Transform a textured low-poly 3D mesh into a detailed high-poly sculpt so I can bake normal map. It's a chibi but has defined muscles, you should have strong knowledge about man's heroic muscles. We will need a zbursh file, progress images, or a video of the making process (so we can use it on social media). Budget: $150.
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
WORK The oil bugs me. It's not an easy material to simulate, but the specular map you currently use is waaay off. [ame]http://www.youtube.com/watch?v=KmTTk5TO-HE[/ame] I'm curious as to how to do the heightmap/displacement map in UDK - can I see (part of) the material nodes? The work you have is nice, especially the…
Havn't posted on Polycount in a long time, so forgive me if I commit any triangle related faux pas xD. I've recently started working on this Tiger I, and I wanted to spool up a thread to dump all my WIP images into. Here is where it's at currently: I'm trying to challenge myself to put as much of the detail into the…
------------------------------------ UPDATE NOV 2016: IMGUR ALBUM ------------------------------------ Here's a collection of images I've shared on Technical Talk over the last years (continually updated with new images I post). They keep disappearing in old threads, so I've put them into one place, and hope they'll be of…
Hi I use pix4d to export a 3D textured mesh model in the obj format, the texture is generated in many .jpg files, which contains a 2D planar RGB image with the values for each pixel of the triangles that form the 3D Textured Mesh.…
First 2 images have straight vertical line border to border in a organic environments which pretty much kill all believability and to make it worse on second image armored skirt coincide with that line I think you should as yourself better questions . Most pictures are made to tell a story so whats the story when you know…