First of all: Thanks for the response! My focus is less on finding a solution within the engine and more on tackling the task of texturing first. As you can see in the image (and please keep in mind that I’m not a Blender pro ;-) ), there is a separate mesh for each piece of clothing. In the screenshot, the character…
LAST UPDATE: ----------------------------------------------------- I will start with a little description on the design choices and what not. What probably won't be a suprise after checking screenshots as core for the inspiration is Boba Fett, and overall Star Wars starships aesthetics. When thinking what I could do for…
Thanks so much for the comments guys The mouth is.... hmmm im trying to explain how I thought about it. I kind of want it like a ragworm, so the mouth is just a small hole, but then the lips/head can slide right back to reveal the teeth underneath, so I'm not thinking of it really as a standard mouth... I'm desperately…
Hello everyone, I’m currently developing a narrative-driven sci-fi exploration game set in a mysterious abandoned world. The project focuses on atmosphere, environmental storytelling and monumental alien architecture. I'm looking for a concept artist to create 3–5 key environment concepts for the project's pitch deck.…
[ame]www.youtube.com/watch?v=WTl2V3EDJik[/ame] Double Fine are running their annual "Amnesia Fortnight" where everyone on the team gets to pitch a game and then split up to develop 4 of them. This resulted in Costume Quest, Stacking, Once Upon a Monster and Trenched/Iron Brigade last time. This time they're around they've…
Hi all, Been toying around with modelling for a while now in my spare time (as I'm primarily a programmer). Yesterday I followed a tutorial for creating a humanoid character in blender which went pretty well. During the tutorial we used a reference image for both the front and the side. I am interested in trying it again…
I was trying to make a point, namely that quitting your current Game Industry job is hardly a solution because a new Game Industry job where you work "normal" hours is not easily found. So you have to either "sit it out" and be on the lookout for another gig or quit and take the risk of finding another job within one or…
We've got a bunch of cool things to share with you today. * Some inspirational 2D environment art by James Paick * Jean-Baptiste Di Marco brings us back to CGA graphics * Topical Mario game-art spoof Coolvibe Coolvibe have collected 40 mind-blowing 2D environment illustrations by concept artist James Paick. Great for the…
This is a thread where you can post ideas for what could really use a good screencast, or share great screencasts, especially those that people request (post one if you know it and someone requests it). I have no idea if people will participate in this, but the flow of the thread will be like: 1: People request stuff,…