I would use a single emitter and use sizeOverTime + colorOverTime, just set to loop and have 'pre warm' checked to make sure it ramps up instantly (or set it's lifetime to like .05 and just have a rate of 100) as it grows the color over time gradient drives the change to the outside while the center is pure white , the…
You're comparing your sculpt with a proportion reference in a different pose [your sculpt has legs apart, whilst the proportion sculpt doesnt. Thatll add a few inches of height and will throw off the guide] To be honest, your proportions aren't really the problem. Its your forms. You need to be looking at the major planes…
Hello ! My suggestion is to start making real-world / realistic characters (humans) first. As i know, all sucsesfull artists who draw cartoons or stylized characters, firstly learned anatomy and learned how to draw humans, the same rules applies here. Also as you and i mentioned it already, you need to learn anatomy, for…
Yeah this is exactly the sort of practice you're after at this point. Some tips: -When starting a gesture drawing make an action line. This is a single line that follows the flow of the subjects body and will give you a strong, immediate feel for the pose you're about to draw as well as a guide to follow. Take a look at…
well i happened to have extemporaneously and at length commented on the subject of concept art in this thread, i think you might find some of the comments useful: http://boards.polycount.net/showflat.php?Cat=0&Number=74051&an=0&page=0#74051 at MoP's prompting i think i might expand it into a proper article with more…
The theme of our throne room revolves around a dark gem, suspended in the air inside the actual throne. The gem consumes whoever holds it, decay and despair surround it. A demon king found the stone and over time more and more demons came to it like a moth to flame, but none were successful in defeating the king.…
Maxon's documentation seems to be vague and I'd argue wrong about focal length From: Draw Here's a good image showing the relationship: Here's an old article exploring the same thing as you: Sort a Done. Its almost there... I swear...: ZBrush Focal Angle Fov can also be horizontal or vertical, and I haven't used Maya in a…
Frankie: I don't mean to be dismissive , but that long text of yours starts with a pretty glaring omission that Scott cut through with one paragraph. No offence taken. Art sells games, with art, . Not necessary an omission but rather a lack of an option as I have more questions than option as to this being a valid…
Hello Polycounters! Long time lurker and first time posting, I wanted to share a project with you that I have spent many months on in my spare time between my day job at Ubisoft Toronto, family and other side projects. Even though I am a veteran Zbrush user I did learn a lot, especially what breaks a Zproject. ;) The many…
Hey everybody, first post on here, bear with me! TL:DR at the bottom. I am a student currently doing a Generalist-course, geared towards work in the Animation/Video Game industry, set on becoming a Designer/Concept Artist though I dabble in a bit of everything and Im open-minded to change. I've been set on my goal of…