The title is true. Assigning weights to free rigs in skinning practice. I can't seem to get the weights to work on the hat in the image. What I am having trouble with is assigning weights to each joint in a nice gradient. I was able to assign the weights to one joint at a time. For each joint, we have to select a vertex…
@TheDarkKnight - wow, I don't think anyone can get anymore batman. You should dish out a quick batarang for the jam :) @D4V1DC - One good thing about the jam is it's definitely helped me get quicker, if only by just making me focus and stop messing with a build. I'm after a little advice from people here - I've got this…
Some progress: I am trying out photoshop and quixel. I need to update the head and cowl, add some more variation, and maybe fix a few bake problems. @PyrZern: Substance seems perfect for modular environment variation. Substance Painter is still a work in progress. Painting across multiple channels directly on the model is…
I think this is a good start but I feel like it suffers from an overall lack of sharpness on the shapes you use. It looks like you the sculpt entirely in ZBrush (which isn't a bad thing necessarily) but the brushes you used were too soft or have been subdivided and smoothed since when you first inset the details. Some…
Holy cow! I was not expecting so much interest and support. Thanks so much guys! First and foremost, I want to quickly explain the big lack of interesting shapes/silhouettes with this block in. Since I do not have a direct concept for this environment, I use this primitive block in to quickly get an idea of how I'm going…
Chat suggests XP Pen Deco 01 too. A bigger one . almost twice . But I have a certain laziness of moving my arm around too much. mini7 is still a bit bigger than wacom S. Wonder what a genius salesman decided to put microUSB Android phone style of cord plug for Wacom tablets. Don't know how long XPPen contact will live but…
Hi everyone,i am wondering how do i texture a dirty glass in maya??Is for my school homeowork... I know how to make a glass but i dont really know how to texture it. Can anyone tell me what should i have,like example what map should i need prepare? And those smudges and scratches,where do i put them??Diffuse…
Hello guys, I am currently trying to create a mountain range for my terrain project (using Instant Terra, but if you are using other software please share your approach still!) but I am struggeling with getting it to look belivable. What I am aiming for is something resembeling this: The closest I have gotten is this: As…
Generally understanding how shaders work will make you understand WHY you need to do certain things, how to make better art using those shaders. Absolutely everyone should learn how how shaders work imo (to a degree) as it will improve your artwork. Authoring shaders is becoming a more specialised job as more time passes…
Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…