Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Quoted because why not have a conversation on this: Idk if this is "correct" but when i "paint on extra details" like (a square indent), i usually "generate a new AO for these very situations, this should be fine right... using the baked normal map to gen a new AO, turning off all other "edit layers". I do not see the…
To cut a long story short, and generalising alot there are generally two types of mocap systems - optical or non-optical. Optical is the one most people are probably familiar with - someone wearing a suit of markers with lots of cameras around the room. Non-optical includes whats called inertial sensors. These have…
Definitely cant get 50 but: (in no particular order) Gangs of New York (actually my #1) There Will Be Blood No Country for Old Men Dark Knight Batman Begins Pans Labyrinth I am Legend LOTR Series Xmen Trilogy Pirates of the Caribbean 2 Iron Giant Shaun of the Dead Hot Fuzz Sweeney Todd Hellboy Hellboy 2 Princess Mononoke…
If you had an 8000 tri pistol and all the geo was in exactly the right spots... distributed in such a way that is represents the viewing angle you say it is supposed to... then it won't matter as much. People would be able to see clearly that you know what you are doing when it comes to lowpoly and you really know how to…
Ok, I'm going to shamelessly lift adam's scene breakdown format because dammit, he did it right. What I'm Trying to Do: - Produce a very competitive portfolio piece (this is the big one... I'm going on sixteen months unemployed and have to land some kind of job in my area very, very soon) - Transition from U3 Editor to UDK…
I spent a solid few months of optimizing polys, lightmap UV channels, collish meshs for everything in UT and the act of stripping 2million polys out of a level generally improved the FPS by 2 or 3 frames. Polycount is not the huge issue people were rightly sure it was previously. The bigger issue now is texture resolution…
Hey, We are looking for a SENIOR LEVEL animator who is experienced in Unreal Engine's Animation Blueprint system to work with us. We have been working on various VR projects, mainly for entertainment. With one of our current project, we are recreating a major historical event in VR. The current project runs from January…
it seems really cool, but i think you coulda smoothed the leg muscels into his boots before you showed us the screen, every time i try to consentrate it catches my eye and i cant focus on to much else(i have ADD). But still, a very good replica, i hope you get another screen up soon, that way i could see more and tell you…
I really enjoyed some of his work on the old 1997 fleer xmen cards I used to like Marc Sasso's work much more than Boris http://www.marcsasso.com/gallery/gallery1.htm unfortunately the pics on his website dont really show the crisp quality of his work :/ Sasso always had so much information in his art, its just crammed…