so huh- well. let's just get start with my idea. Game Mode : Payload Need of skills :Mapping(Source mapping experience)/Modeling/Scripts(Lua coding)/Concept/Particles/Sound/Textures/Video(Need people who knows SFM) Setting : like desert/forest/snow. or muti-combined environments/featured environment effects (ie:…
Obscura, is there any chance you could pls make it possible to add an additional texture coordinate for the alpha channel? I did try to see if I could modify the function to do this but I got totally lost. Seriously, really grateful for the code and thanks for the help so far :) . I have also be reading of mask texture…
A new version is out, it allows locking vertices/operate only on selected faces of the last unwrap modifier in the stack. Also the auto-weld is in. it also comes with the needed dll in case anyone has problems with the plugin. thx for the feedback guys, and keep it coming. lampoly, I decided not to add the ring/loop stuff,…
renderhjs this is indeed a fascinating, on topic subject in my opinion. How COME that painting in CS3 or CS4 is much slower than in CS1 on the same machine? I understand that a newer release of a program is bound to introduce new features that might require stronger hardware. But how come that menus or even brush strokes…
Welcome to today's news update regarding the August Update of Northern Ireland: 1983. Today, we're bringing you the culmination of nearly 2 months worth of hard work, that brought us through a lot of development, not just in game, but the plot as well. If you look at our ModDB page now, you'll see that we've gone through a…
Hey all, I've been working on this off and on for a few weeks and i'm at the point where i'm ready for some crits. For some reason i'm not quite happy with the normal map yet. I'm hoping to get some honest feedback so I can improve on what I have. Thanks for taking the time to look, cheers.
Hello everyone! I've been lurking since the contest for TF2 and never really had much incentive to actually register. I'm just starting out with 3D modeling and I'm thinking of starting with the countless weapon ideas I have for TF2. But yeah, big dreams and all that... I'm hoping to learn a lot in my time here!
Please follow this link to apply for this role: https://jobs.newworldinteractive.com/jobs/1626462-technical-environment-artist New World Interactive is looking for a Technical Environment Artist to join our team! The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and…