Hey guys, welcome to my workshop! Gonna use this to try to improve and make some sweet portfolio work. Any and all critique is welcome. Accepted Items: Falcon's Rise by Vextrakt Highborn Reckoning by Vextrakt & SLIMEface Latest work: Ember Bulwark by Vextrakt & Bel Creations of the Unraveler by Vextrakt & SLIMEface Soul's…
http://www.bloomberg.com/apps/news?pid=20601087&sid=aLM.lRyNYPEw&refer=home http://www.wallstrip.com/2008/10/21/second-stimulus-check-may-be-on-the-way/ well i hope they pass this or something, wouldnt mind getting another $1,200 check to boost economy, not looking good right now, guess we will see soon,
Telltale Games grew to become an industry leader in episodic delivery of narrative games, winning numerous accolades for its best-selling titles. Working with a small team of talented industry veterans, we will honor that tradition while also pushing the boundaries of the way players consume and experience interactive…
There is a big chance I'm just not seeing the forest because of the trees, but when I try to render a turntable in MT2 it just dumps the frames in picture format in a folder. Is there a way to have MT2 actually render the video itself? Not seeing anything in the options to address this. Thanks!
Hey, I can't seem to find bridge in the customize user interface menu and I really need it set to a hotkey. I also want to put it in a quad menu. Also, how can I replace the default materials with my own. Thanks in advance.
http://steamcommunity.com/sharedfiles/filedetails/?id=298751187 FILL 'EM FULL OF LEAD! ERASE THEM FROM EXISTENCE! QUICK DRAW! SHARP SHOOTER! I can do this all day, people.
I'm currently working on a short animated project and I'm trying to go for the TF2 illustrative rendering style. I've looked at the white paper that was published but I'm finding it difficult to understand and replicate in Maya and Arnold Renderer since rendering and shaders are not my strong point. The aiToon shader in…
Based in the ship from Dead Space, I decided to give it a different touch an make it aquatic. This is the first pass on my textures but I will leave this here. The prop will be in an underwater scene that why I am giving it the yellow color, although, I will change it so that it isn't bright taxi yellow. Some of the main…