Coming a long pretty good. Are you sculpting the details or modeling them? The ortho view in that rendered shot hurts my brain, but then ortho view always does that to me.
I'm having a bit of trouble viewing hightmaps in my 3d preview window - Any thoughts on what could be causing this. I've created a basic grayscale shape, plugged it into the hightmap and hit "view in 3d preview" Am I missing something here?
Hey guys, New to Unity and am having a small issue. If I apply a transparent material to the outer-sphere for the eye(Cornea) It moves the mesh in the game-view. It doesn't do this in the Scene view though, Any ideas? I'm stumped
Actually I have imported the original shotgun (with hands and bones) and attached mine to them, in place of the original shotgun, then "re-skinned" it.. With the materials I have assigned the exact same material which applies to the in-game model... I mean, .../materials/models/weapons/v_models/v_shotgun.vtf or something…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
Venture X Logo: https://picload.org/view/rwraccra/venture-xlogo.png.html Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project. However we still lack some artists that have experiences with tile-based…
that is way too cool :) Could u post some unlit (fullbright) views as well? I am really curious to see the texture-only view of the envionment :) Thansk again for posting these scrrens! Great work.
Dude that is great work, loving the secondary forms. Only critique would be that he looks super buff from that three quarter view but the back view all, especially the front leg, seems to be super thin.
Misciagno3d: did you unable mip maps etc in the option box? view port resolution under render? also if its only for viewing pleasure there is also the post process sharpening slider in the camera settings.