I'll feed it in their heads, "We're all human" :) My main idea is to have myself dissected into 3 forms of myself. 1 - All skeleton extracted 2 - All muscle carefully reattached on it's own 3 - My exterior flesh preserved and held into original shape Doing this I expect to have a illustrated display of all 3 versions of…
Added two more assets today. A wooden Pallet, and an industrial Hand Lamp. I also readjusted the lighting and deleted some of the post process. I need to add that in later. I think a few more assets and a skeleton or corpse could be added to the scene to really tell a story. I'll also be adding in a new sky sphere, along…
One weird thing we have is with our Skin-weights-adjustment script, it has to flash back and forth through the modifier stacks of different objects while it goes. Apparently Skin doesn't let us change weight assignments unless the mod stack is open. The script basically adjusts the bone assignments of various models to…
Hmm, checked online and couldn't find any specifics if diablo III did or didn't have spec maps. But just gauging from screens online they look like they have spec, or at the very least have spec baked into the diffuse map. Look how shiny the rock looks in lit areas against unlit areas, you only really get that effect with…
I'm glad you figured it out! A quick note about terms: Skin normally refers to the mesh that is bound to a skeleton. "Skinning" is the act of weighting the verts to the various bones. This comes from 3dsmax and Maya using modifiers called Skin to preform this operation. Basically stretching the mesh skin over the bones.…
First off, great design, I realy loved it, but I really think that you kinda lost something while translating it into 3d. your concept has a really balanced sense of weights and volumes, I think that would have been a good thing to put into the 3d model. Musculature would need more work aswell having 3 heads like this asks…
mdl is a pretty widespread format. in your case it would probably best to tell what kind of exporter you're using. anyway, it seems like you're trying to export your biped-toe as a mesh somehow. did you modify bone properties? try to select that bone and check if the character studio rollout still shows up. if your…
Yes, that's what I meant. I used to use a mocap Bip file, but now I just animate a quickie set of motions when I make a new skeleton. Here's a rigging tutorial for max 4, from the Joan of Arc tutorials. Uses Skin not Physique, but the principles are the same. Don't miss the section starting at part 5 page 2/5. Some nice…
Thanks for the reply! It does seem a bit noisy on another inspection, and I think half of that is due to the material and half of it is because it is indeed too noisy.. I'll see if I can tone down the noise a bit so you can see some definition a bit better. Thanks! One thing about the arm is that its thin because it is…
Hey there, the aim of this is to make a character to fit with the UT3 female skeleton and get it into the game. I've gone for a sort of draenei futuristic sort of look, although I'll probably chop off the tail once I figure out how complicated it is to get it working. Here's a few pics of it so far: Any feedback and…