Hey there, the aim of this is to make a character to fit with the UT3 female skeleton and get it into the game. I've gone for a sort of draenei futuristic sort of look, although I'll probably chop off the tail once I figure out how complicated it is to get it working.
Here's a few pics of it so far:
Any feedback and critiques along the way would be really appreciated. At the moment I'm just doing the boots.
Ps. Anyone got any suggestions about how to solve this problem I get in the viewport?
Replies
You might want to block out the armour first before working on the finer details like you currently have. I should help you get a better idea of how it all pulls together and may even help you work out something that will let you keep the tail
'fraid I don't know how to fix that rendering issue. Have you tried conforming the normals and deleting the history? Not really sure what else to suggest.
@Selentic - Thanks, I've had them at 2 so it could go down to 1, then it fixed itself and allowed it to go to 2 sometime afterwards.
And then here's some progress. Felt I should have posted more, but then I should've been working more too. Just need legs, skirt, cleavage and hair sculpting and retopping.
Do you think the arms are a bit too thin?
Wireframe of current retopped low poly (still need to cut it down a bit, add hair and deformation joints). Currently is 9k tris, 10k is the maximum.
You're right about cutting down the arms and legs geo, just sorting out the changable outfits before giving them the snips.
In Xoliul Shader:
UT3:
I'm not sure red skirt thing is meant to be cloth (there are folds on it), but at the moment it looks like metal or something.
Not really but I have played a hellova lot of Halo and like the armours in general so it's probably is inspired if it does Originally a fair while ago I'd planned to try and mash together a Draenei/Elite but that interest drifted off.
@nightFlarer - Thanks, yeah if only I could get it to look like the Xoliul Shader. For the skirt I was thinking that myself.. when I get to the spec map stage I'll make sure it's dielectric kind of appearence with the main armour conductive.
@Gmax5 - I hope it is just the angle :poly124:
@StuButler - Thanks stu