yes it is. Sure not the only way but this is likely the method used back then for Mario 64. Maybe even less software back then was far from capable of what we can do today. Today you'd likely sculpt a character first in zbrush and then retopo in a modeling suite like max, maya or blender, but for the start try to use as…
Update on the project, decided to work more on her face and added high freq sculpting so I can use that for the bake and i'm also trying to get her hair blockout right for her haircards in the future.
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