You have my respect sir. I will pay double attention on the next assets to be sure about true references. I noticed those polymer parts' weakness and tried to emphasize them with surface bumps especially on stock. But as I learned some components tended to worn too much like barrel, feed cover, forearm etc. were changed…
I like the start, here are some of my thoughts. I think the buildings can use some character. Like in 3D everything is straight, I miss a bit the time, damage and character of the buildings. Link A broke back in the roof or a hanging gutter. Maybe some difference in the sizes or a slight offset in the bricks, wooden gate…
Hi! Insteresting design. I think you should work on the secondary forms a bit more. The face looks a tad flat. The eyes could be pushed back a bit more. The nose could be pushed out and have a more "flow-y" form, etc. The transition and proportions on the shoulders could be improved. The silhouette of the torso could be…
Hi everybody!! Long time lurker, first time participating. Decided for this concept mainly because I want to become better in hard surface modeling, plus a little environment practice doesn't hurt. Goals behind this challenge:* finish the challenge * learn more of Unreal Engine 5 * become better in hard surface modeling *…
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Hello I have nikon camera, i take picture in Nikon Raw format (NEF i think). These i import into Lightroom (5.2 i think) where i "develop them" - e.g. exposure, shadows, highlights etc. manipulation as needed. THen i export them into TIF 8 bit (or sometimes 16 bit, but usually 8bit TIF with compresion (LZW i think). The…
Gameloft Montreal is currently seeking talented 3D Environment Artists to join our iPhone, iPad2 and PS Vita teams. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector, Gameloft distributes its games in over 75 countries.…
"Tangents and Binormals, Tangent Space, Tangent Space per Fragment" Hey folks - curious if anyone could offer up some explanations of what those things exactly are, how they might be related, and how they should be considered in one's workflow etc. I'm pretty up to speed on normal baking etc. I understand the idea of a…
Hi all, Please help me with the following. I really need clarity on the following. Assume: There is an obj file with an mtl file, with only material, that material refers to an unwrapped UV texture for the model. Here is an example of Mr. Sub Zero and his unwrapped UV. Now I want to identify the textures that relate to the…
I was wondering how you guys and gals keep track of your files and folders for a single model that is complex and/or requires lots of changes. For just for normal models that go fine, but also what happens if you have to make changes after the model is exploded or something has to be redone, how do you stay sane and…