Greetings all, I hope you guys had a great time on the first week of this new year :). I would like to ask for some opinions and insight in here regarding my portfolio and career as a character artist. I have been applying as character artist position (mid/senior if feeling daring), mostly AA or AAA game studio in Europe…
edit : the mod is finaly done, go see this post for screenshots and download links ! Hello everyone, I'm currently working on a "Ultra Light Stage Alternative mod" for Super Street Fighter 4 Arcade Edition on PC. Allow me to paste my post from the shoryuken forums : "The aim of this mod is to allow very low end PC that…
Pixologic launched ZBrush 4R2b yesterday and it has a shopping list of cool new features and a cure for baldness. If you haven't been following much of the sneak peak videos from Pixologic lately about the R42b update, now is your chance to check it our yourself first hand. I received my update e-mail last night and will…
Perhaps I'm overthinking this, but I can't seem to figure out a way to have a random(or at least different) pattern of using separate masks. I have to figure out a way to get certain parts of a texture masked off at individual times and then loop that effect. Since the material will be following the player/camera, I have…
@capone: I think you should pull down the intensity of the cracks and the grunge on the height-map quite a lot, make it more subtle. As for the roughness: I usually start with the height map as a base and adjust the levels a bit (I invert the values sometimes, depending on the material, if the surface or the…
Use the UE4 optimized preset from ddo. It saves the metalness, roughness and ao maps in the RGB channels of one texture after export (your gloss from ddo is converted to a roughness map automaticaly). In UE4 open the mask texture after import and make sure Compression Settings is set to TC Masks. In your Material…
@Ryusaki thanks for the advice. I have a few questions regarding that .. 1st how to create a mask from a PS file ? 2nd I couldn't find a way to cut out masked parts from the mesh (google was only showing how to delete meshes) is it possible to convert mask in to separate group, hide, and then delete hidden ? 3rd how would…
since a long time again a small project. andumy asked me to texture and mask a single item weapon for lion and i was very happy to jump into a project again! concept was done by stirner. this is the current wip with andumy working on a particle effect for the top of the wand right at the moment :) also 3d model available…
Thanks for the comments! Hoping to get this in the workshop soon. I took a stab at responding to hopgood's concerns about the detail mask, deepening some of the cracks in the totem and applying the glow to those cracks: I need to make all the marketing materials for this. I noticed in the submission form, there is a space…
Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…