Pixologic launched ZBrush 4R2b yesterday and it has a shopping list of cool new features and a cure for baldness.
If you haven't been following much of the sneak peak videos from Pixologic lately about the R42b update, now is your chance to check it our yourself first hand. I received my update e-mail last night and will be spending a good portion of today playing around with the new FiberMesh feature. So is this truly the end of 3D bald heads in ZBrush?
List of updates in ZBrush 4R2b:
- New set of dedicated FiberMesh “Groom” brushes and corresponding Brush settings.
- MicroMesh support to render fibers or single polygons as another 3D object.
- New set of BPR filters and operators to greatly improve your final ZBrush renders.
- BPR Global Shadow and Ambient Occlusion settings which simplify shadow management.
- New Cavity Mixer which to define different material shaders based on the mesh cavities.
- Improved small details creation through Alpha and Mask. Alphas may be placed using TransPose.
- Surface Smoothness feature detects mesh curvature for Mask creation.
- New global deformation with Transpose Curve deformation and UnClip.
- Improved Mask operations with Shrink and Extend.
- Topology editing additions: Group Mask and Edgeloop Mask Border.
- New JPEG Exporter with Crop, Preview and adjustment settings.
- Numerous improvements such as storing shadow information based on the camera point of view, preview of mesh Extraction, Auto Adjust Mode for perspective… and a lot more.
If you're not the reading type, check out this page with videos, pretty pictures and overview of the new features in ZBrush 4R2b.
So check your e-mails for the update installer link.
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Replies
Great work!
http://www.scriptspot.com/3ds-max/scripts/fibermesh-to-splines
http://waynerobsondash.blogspot.com/2012/01/free-zbrush-hair-to-splines-plugin-for.html