Hey everyone! I'm rather new to polycount and was just wanting to showcase a character I've been working on, so I hope I'm going about this right ( 〃..) The character was created in the style of Overwatch2, My goal was to turn him into a fully textured game-ready asset referencing Overwatch's style. As soon as I saw the…
I've been posting mainly in 3d on these forums but I want to get better at 2d. I feel that I need to improve for two major reasons. 1) I enjoy doing hand painted textures so I think that doing more 2d work sill help with that 2) I need to become self reliant for creating concepts to work off of. I was told a while back…
Hey guys and gals, I'm wanting to start on my portfolio for environment/ prop/ level design. I can see what I want in my head... but I'm trying to figure out if this style has a name to it. I'd like to do some follow along with tutorials in Maya, substance etc. ... but I just don't know what to type in! Okay, so there are…
Stylized/painterly props time! So far for these, my pipeline has been to sculpt, then use the AO bake as a reference for the color texture and create two final materials, one diffuse-only and one with the whole normal-spec-gloss-etc. mix. Most of my inspiration so far has been leaning towards Carbine and Blizzard's work,…
[ QUOTE ] [ QUOTE ] Strangers Wrath got a 9.6 on metacritics. Any game that awesome should have sold by the bushels full. But EA didn't pay enough to brainwash the masses into going out and buying it. [/ QUOTE ] EA didnt advertise it. So it was by ear only. Had more to do with the lack of getting the word out than…
Juniors are fresh eyes to creativity if properly instructed. If i recall correctly, Blizzard discarded every artist they had and got new ones when they upgraded their graphics back when draenei's came to the picture. Juniors are less money. Ofc it depends on the country, but european salaries are around 30k for a junior…
@Donato The wood textures (in general) seem to be a bit noisy - indicating that its weathered, aged wood for example - but the geometry doesn't play into that. There are no weathered/broken/worn edges, especially on corners (where you'd expect wear and tear). The wood textures I think need to be brought onto the same level…
dude don't give up, ever, it would be a shame cause you are doing great. Just push on one aspect of art at a time, for now I would suggestion checking the contrast, I've done a paintover which literally took me 30 seconds so you arn't far away from a compelling image :…
Seems like not long ago i was itchin' for the original quake to come out, how time flies. I'm in the same boat as a lot of you guys, the gameplay peaked for me a long time ago when tribes 2 came out I want to say. Since then games got ridiculously profitable and they had to adjust the focus audience to a less hardcore…
Agreed, but it's the anonymity that does it. In mostly mature communities like PC, people are generally open to who they are in real life and sometimes use their real names. It's more the likes of Kotaku commenters, and XBox Live kids that hide behind their 'D0p3ManY2K' tag and feel they are completely anonymous which lets…