I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Personally, when I in Maya and am working on a high poly model, I use nurb spheres. I was wondering how many of you go about making your eyeballs? Especially with low poly characters. I have seen some people use low-poly geopsheres in max to get the job done. Just wondering how you personally go about this process. There…
im interested in how to make emission maps but ive never attempted them before and not really sure where to start. I was checking out this thread the other day (*http://www.polycount.com/forum/showthread.php?t=88996) and thought the effect looked really cool on the 'spider food' model. Also, where do these maps go in…
A new Toolbag 4 beta is now available for testing! Our primary goal with version 4.05 has been to enhance the texture painting experience. We’re happy to share that we’ve added many highly-requested features, quality of life improvements, and made significant gains in performance for texture projects. You’ll also find new…
Hello, i am currently making sci-fi video game. I plan on making it a series. But to do that i need help. I am currently looking for the following,* Artist: Character artist, enviroment artist, and vehicle artist. * All types of modelers(that can do modeling pretty good) And lastly a few writers. This series will be big.…
So I need to give these fur areas (circled in red) transparency. Does anyone happen to have suggestions for making the alpha map specifically for fur to retake hair ends without the fur looking too soft. programs I have for this: 3D coat and photoshop
What they said, making sure that the necessary 'holding-edges' are applied to where they need to be in order for the high-poly to retain as much of its shape as possible when it's smoothed. You can also crease the edges, which can be found under the subdivision menu in the polygon tool set. However, I do have a question…
1. As to the first issue, it looks like your mesh normals on the low poly likely need to be smoothed. 2. As to crashing etc, you may be running out of video memory. What GPU do you have and how much VRAM does it have? One thing you can do is remove any unused meshes from your scene, and make sure any other art or VRAM…