im interested in how to make emission maps but ive never attempted them before and not really sure where to start. I was checking out this thread the other day (*
http://www.polycount.com/forum/showthread.php?t=88996) and thought the effect looked really cool on the 'spider food' model.
Also, where do these maps go in regards to Max and UDK, im assuming in max it would go in the 'self-illumination' map slot?
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what about techniques for the actual emmisive texture map
Whatever you paint on the emissive texture is the only thing that you will see.
Basically emissive is like a mask. Black will not show up anytyhing birghter than black will.