Spark needs an energized senior environment artist to create compelling environments for a high profile next-generation property currently in development for Xbox 360, PS3 and PC markets. Quality is more important than quantity! If you are sick and tired of just working on crates and barrels and want to create and shape…
Project introduction: This thread will be a place for documenting the progress of one of many cubes I'll be making in the coming year. Critique is wanted. If you see something that should not be there, or maybe something that you believe should be there but is not, please say so - even if I've written about it in the short…
This live stream is going live at 12:00 EST tonight. I will be covering setting up camera animations and transitions with unreal matinee. VIDEO UP = http://livestre.am/LWfx
Thank you, @musashidan! as well as everyone for all of their help up to this point. When we talk about smoothing the model in Maya, are we talking about setting soft edges on the whole model, or averaging normals and averaging vertices also? (I experimented with these options, but averaging normals made my mesh look like a…
Thanks everyone. So, this took a lot longer than I had expected. Usually I can turn a low poly version of a character around in half a day or so. This guy took around 2 - 3 days. There's a few reasons for this, I really wanted to create some kind of tutorial about it, like some kind of post mortem - but really - I'm not…
Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
We just had the very same discussion over at gameartist.net (UE3 Texture Quality ), so I just copy my take on this: " When you assign your textures in UE3 you will see the uncompressed, unclamped original texture displayed in the editor. Once you save the texture it gets compressed so when you reopen the scene the new,…
It's old news. Maybe not this spacific case. UK behaves much the same way, as does Singapore, Hong Kong, Pakistan and India. I know many people who have been permanently displaced for these reasons, including my Mom. Here are a few examples: In 1971 my uncle was put in a UK prison for trying to enter Canada via London. His…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…