hello, I've used material manager from maya, exported as fbx and tried baking the ID map as vertex colors. However the maps turn out to be black no matter what. I've done the same exact procedure with an different object and it worked perfectly fine. Anyone know what's going on?
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…
Windows 8.1 64bit Adobe Photoshop CC Version: 14.2 Quixel SUITE 1.8 Was able to activate the licence for both NDO and DDO without a hitch, but having issues getting DDO to execute. Executing from the SUITE.exe fails silently, executing with DDO.exe throws an error saying DDO has stopped working. What to do to DDO? .NET…
There's a lot of great ideas coming out for the TF2: Polycount Pack contest and its only been TWO weeks. With the deadline 22 days away its going to a lot of fun and very inspiring to witness all the new creations as they pop up in the Contest forum. This time around we'll keep it short & sweet with 3 entries from week 2:…
Hello There, Hope you are doing well ! I am looking for 3D modeling/animation work. You may please go through the 'Characters' folder in my 3D modeling portfolio shared below . I use Blender.Maya,Substance painter,marvelous designer, Zbrush and a few other software in my workflow. I can prepare suitable models for…
Hello There, Hope you are doing well ! I am looking for 3D modeling/animation work. You may please go through the 'Characters' folder in my 3D modeling portfolio shared below . I use Blender.Maya,Substance painter,marvelous designer, Zbrush and a few other software in my workflow. I can prepare suitable models for…
Wow great work we should do this in ark dev. kit and port it over ? i know it seems like a copyright copy and paste but it makes sense in the long run Idk id just like to see the survival aspect in a Horror simulation ? and it doesn't seem like copy and paste but Devs you know them ?? you put alot of hard work into this…
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
What I'm trying to do is build the low-poly mesh in Blender by just blocking out the outline of it, then exporting it as a .obj for Substance and ZBrush. I also triangulate it pre-export which I'm not too sure on, and I'm not sure if I should be making an ID map in Blender and if I should do materials in Blender. I…
Nice improvement. While little white scratch are really fun to paint, it must have a certain purpose on it. If you look at some photo reference, the damages are more rusty and bumpy. Add more rust at some strategic places, where it can "historically" being damaged.…