Yeah this is my L96a1 with special desert camo. I am not a good 3d creator being that this is my first time with a regular image. It is very low poly and blocky. Please feel free to comment and post your own creations here.
Hi, polycount. This my very first attempt at a level. I wanted to create a room, that is a bit run down but still cozy and warm. I want to give an impression that a very passionate, inventive, but a bit messy person works here. I did not use any concept, just some reference photos. Some pics: Some Highpoly work: I'll be…
Hi guys, i am working in speedtree and unity and want a good normal map software, so far i have been using pixplant and it gives fairly good results but the normal maps are as effective as say those from the default speedtree normal maps that ships with speedtree, any thoughts on this?
This looks fantastic. Love the details everywhere! Very curios to see how it will look after a material pass. :) I'm curios, do you intend to add any like vfx engine flames or such? Make it look like there's activity from the engines.
the first problem sounds like you have your inputs set to relative insted of absolute (little toggle icon next to the type in coords) Second one sounds buggy to me
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
It’s not that I don’t enjoy making props. That’s the thing I want to do. My area of interest is environment art. I’ve never really had the urge to delve into characters. The polycount challenge sounds like an idea though.
Please dm me and I will forward you what I am looking for. Its a hobby project and I am in need of someone who can do simple characters for the fan project I am working on. Again, if you re capable of doing stylized characters, do PM me ;) Thanks!! you are the ideal canidate if you can do: -character models, -simple…