I'm making some alphatest hair at the moment, which will be rendered as fullbright in the game engine to stop any alpha sorting issues. The trouble is trying to replicate this in Maya, due to the way incandescense works in high quality rendering. For starters, you have to use an RGB map rather than just an alpha channel as…
Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
Still have to do ground textures, a ton of shader work, and finalize lighting and composition. Getting the material definition in Unreal as clear as in the 3Do previewer has been a struggle. I have a thread in Technical Talk where I got the worst of it sorted out, but it's still not quite there: At least part of it is…
Just a quick question, here s a link of a 3D product with interactivity made for the web:http://3d.cl3ver.com/QucOR?tryitlocation=2 Do you think replicating the same thing with UE4 (with all the interactivity) is doable without having a package too heavy for the web... Maybe 50MB at the most? I think Unity is a better way…
Hello All! I am working on a prop that I would like to get some feedback on! I am trying to replicate a reference of concept art by Justin Bechtold. Here is the reference.. Feel free to criticize it, but please also give me tips and suggestions on how to improve. Don't be shy either!! All opinions are welcome! Thank you! I…
I'm trying to render composites from Max to After Effects and can't seem to find a solution to replicate a jar made of glass floating in water. I'm hitting all kinds of issues, but it's mostly the transparency which is kicking up problems. I'm very new to compositing so apologies if this is basic practice that shouldn't…
Hi guys, my second high poly model is in the making. Just wanted to share some progress with you! Comments and Crits are always welcome! I am pulling ideas from a lot of images rather than focusing on exactly replicating one of these because it doesn't seem like there is a standard issue ball. I have to fix some issues…
OK, im doing the dozer tutorial, author just loves just inset function of his and in one moment I wasn't able to replicate the effects on my model maya. He chose the entire side of the mesh and made an inset. It's sharp and looking good. In maya, I tried the same with extrude and got ugly result. Tweaking with extrude…
Hi, I'm trying to replicate the "crease+hard edge" look from blender into maya. But am getting stuck on the harden edge. As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender. And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed…
Here is a collection of my work, and will be posting as and when there is something post worthy. Feedback and criticism is always welcome, in fact sought out for. This is the first model I made after my Masters degree, hoping to get more practice in and get better at modelling / texturing. There is still much to learn,…