Really nice ! but the chainmail needs work, check this out : http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156 the download link to the requried plugin there doesn't work anymore though - but I found a site linking to that plugin :…
I had goofed around with this before. I don't recall if this is the site I used, but it's the same effect. You just paint or render a depth map and the tool does the rest. I found this while trying to remember the name, it covers some other techniques for doing it by hand.…
Thanks for the link Velvet! It was very interesting. I did a bit more hunting an actually found this article on how Ubisoft created Paris in Unity. https://www.theverge.com/2014/10/31/7132587/assassins-creed-unity-paris Seems a lot of it, as you said, is taken from experts in the field or old documents with a lot of…
Are you just comparing production budget to box office returns to get those numbers? Because studios don't get all the money from the box office, and marketing costs add a ton on to the budget. Dreamworks definitely lost money on Peabody:…
What the heck... Why was the final submission thread just closed? I just wanted to submit my stuff and given my calculation, it should be Monday, August 4th 2014, 21:27 - aka 9:27PM right now! The deadline is 23:59, why can't I participate anymore? I'm not exactly pleased... It even states it here. :(
I mean if it's an alien isolation inspired environment, why don't you look at concept art for alien isolation: http://www.avpgalaxy.net/2014/10/08/new-alien-isolation-concept-released/ https://www.pinterest.com/pin/392516923750610214/ (looks cool) Anyway if you're doing a full environment wouldn't you normally start with a…
I always liked max (I'm still on 2009) more but few days ago I downloaded maya 2014 trial and have to say it's growing on me pretty fast. With some customization and few small scripts workflow is really smooth. I might pull a trigger on it to be honest. Was going to upgrade max but I'm not so sure anymore.
No, I'm the cause of my own pain. In my defense though, I am doing 100+ models at once. (So many in part for low/high Normal map baking so no model cage overlaps). I'm on 2014 Max still so yea, maybe they have fixed things since then. But you use what you have.
Hello everyone! In this project, I’m going to use only Decalmachine Trim Workflow. These are references: And this is the result of the first stage Blockout: At the moment I have determined the number of objects, their baseline characteristics and an exemplary appearance. The standard section of the corridor has a length of…
Hey all, Just wondering if anyone knows if it's possible to keep the feet planted when working with an animation layer in Max 2014. I set the feet to be planted, but when I add an animation layer and tweak the positioning of the root bip01, the entire body moves with it ignoring the fact that the feet are planted. I can't…