For something like this you want to break it down in a modular fashion, since you state you're going to get up close and personal with this building in a TPS/FPS. That way you can repeat textures on elements of the building that repeat in order to get a higher quality look. With using multiple textures, you can also take…
Building a UI with strings is a terrible way to handle large rollouts. Yes, I know this is what many people do and how it has been done for ages, and many great tools have been written this way (I use some of them). But that doesn't mean it is the best way. What you should really try doing is using SubRollouts. That means,…
The skyscraper I've been working on is yet unfinished, but I used some of the finished pieces of it to construct another building, just to see how versatile they are. I think it's turning out decently, but I'm regretting that I chose to make an exterior environment. I have to have something as presentable as possible in…
Loric Games is newly funded studio built by a passion for immersive storytelling and cooperative games. We aim to inspire adventurers within fantastical worlds that are brought to life through shared story-driven experience. We're looking for an experienced Senior Environment Artist that can be a leading contributor…
Hello guys, as all modellers, I am always looking to improve myslef in art. Curently I have decided to do a model of castle. As complex as building is, I tried to break it down into separate pieces. But parts are too unique, I couldn't break them into modular pieces. I am about halfway trough the modelling process and now…
So I started work on a new scene focusing on modularity and nDo2, this was to help me stop relying of my hard surface centre pieces so much and speed up. The scene itself is a garden in a clean futuristic city where the government/corperations hide their bad behaviour behind beauty. That theme will be explored later once…
I'm trying to learn more about 3D art for game development. I'm using the website digital tutors which is so far really good (1000x better than that lynda.com site at least). http://www.digitaltutors.com/11/training.php?tid=25&cid=106 This is essentially my plan of attack. - Simple Geo Prop Creation & Texturing in 3ds max…
Why this thread I want to bring my environment art skills to an industry level & learn things we didn't get thought in school. Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work. By sharing my progress here, I'm hoping to get some…
Hey guys, It has been a while since I did a personal environment project. After playing some The Order 1886 a while ago I figured I would build a airship/zeppelin interior environment with a slight steampunk touch. Inspiration mainly comes from The Order with some additional influence by 1800s trading ship interiors as I…
Decided to start a new project, I am aiming to create a bunch of props and modular assets that could be used to build a Test Chamber Scene in Unity. This will be to test and improve upon my current workflows for Trim Tiling and High to Low poly Hardsurface modelling. Some new things id like to try out during this project…