Hello people, A few months ago I built my own proprietary 3D engine in AS3. I built it purely to make games. And because it's proprietary and I don't have to factor in usability etc I focus 100% on speed. Dilligently. The results are good. It's significantly faster than commercial engines like Papervision, and actually…
Hi! I'm a director with Blueberry. We're a digital fashion company currently operating on Roblox and Snapchat and we're looking to bring on fresh, new talent to our team to fill full-time positions for senior level artists. We're looking for additional senior level creative team members to help us with creating and pushing…
Your materials still need a lot of work. In the dirt & debris example, there is no lighting yet your texture has dark shadows. Likely because you took a photo of the ground when the sun was still out. In a PBR workflow, your albedo cannot contain any directional light, because it needs to be rendered in every type of…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
Currently, no. There are custom shaders that can do PBR, but I haven't found any that look "perfect" yet. Many of them have artifacts and lighting issues, and also do not work with lightmaps (as far as I know this has been true since DX11 was introduced). As such, there is a bit of a quality drop when using a shader with…
See!? Solid piece you got here. I do agree with David, the material shader could also use some work, and you're material definition in your spec and gloss as well. But this is all polish stuff! So don't fret! This is the rewarding part. (EDIT: Above line, "Spec and Gloss" you may very well be using PBR, it doesn't really…
Hey, I'm currently modelling a M4 with VLTOR attachments on it. I have references but not as many as I'd like. This is my progress so far in the picture below. I am however needing help on the VLTOR stock, which is the picture below the first one. (pic deleted from puush directory on accident -_- As you can see I am…
Hello, guys! I’m Gabriel "Grilo" Dias, a 3D Character Artist from Brazil with experience in creating high-quality characters for games and interactive media. I’m currently open for full-time/contract opportunities and am eager to bring your vision to life. Services Offered: * Character Sculpting: Realistic, stylized, or…
01. Looking for a 3D artist to make a school bus for CG Rendering + video games. 02. Looking for a level designer experienced with Unity and terrain creation in Unity.