Hello PFlare, I saw your polycount ad and I was interested in participating, I wanted to enter the gaming market but I don't have a portfolio so participating in the creation of your project is an opportunity, here is a little of my portfolio: https://www.artstation/ .com/brunocaldas
currently watching that video: https://www.youtube.com/watch?v=YyJJAp17K-Y In the video, I can not find any explanation how he could specifically select EDGES. I didn't see that he created any AO map, nore any normal map. So he started with the DEMO HEAD, applied one material from the library.. and boom. All done. I love…
Hi, I'm working on a project which plays a short sequence in frozen time like the Deadpool movie intro or the ZombiU God Save The Queen trailer. I'm still learning Maya and had a question about an nHair problem I'm currently having. I'm want to know how to freeze the nHair simulation; as in stop it from simulating the hair…
hey, sorry to revive this thread. So I was doing more expirements and learned about TD. Here I created a 100x100cm plane and applied a 1024x1024 tex resolution with 1024px per 100m on it and then i got the TD the texel density and applied it to this 400x800 wall module. The Uvs got upscaled alot and now I am stuck on how…
I am learning to be a 3d artist who uses his beloved computer all day long yet I do not know how to troubleshoot basic stuff when it comes to the computer, I was wondering if you guys could recommend a good source for the most basic introduction of how to build a computer and how to work with it, thank you in advance :)
Started working on an asset for a mobile game I'm working on with a friend. I'm going for a realistic/stylized art style similar to Besiege. Pipeline: - Low-poly in 3ds Max - Take low into Zbrush, add detail for HP - Project HP onto LP with normals - Use DDO with Photoshop for Diffuse, Specular, normal. The bow and string…
Hello everyone! So, I am currently working on my first ever highpoly character and finally got to the point where I want to start adding some armor to it. However I have been thinking about it a bit and I think I have a slight problem with how I want to do it/how it has to be set up. The character is supposed to be able to…
Hi. This is my first Hardsurface-model, so I don't really have a good pipeline for it. I found a concept that I liked and modified it. So I've done the base model in Maya, and now I'm not quite sure how to proceed. I want to do finer details and the general texturing, but I'm not sure how. I'm torn between taking the model…
Noob question: I am wanting to create a high resolution model of an object, and applying it's normal map to a low resolution object but i am confused on how to go about creating the high res and low res objects. I understand how to transfer the normal map but how do i go about making the models. Do i create amlow poly and…
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…