Hi. This is my first Hardsurface-model, so I don't really have a good pipeline for it. I found a concept that I liked and modified it.
So I've done the base model in Maya, and now I'm not quite sure how to proceed. I want to do finer details and the general texturing, but I'm not sure how.
I'm torn between taking the model to Zbrush or doing it completely in nDo2 / dDo / Photoshop.
How would you do?
(btw, am I posting this in the right place? Been mostly lurking Polycount before)
Replies
For the textures, start by setting up basic color values in all of your maps (diffuse, spec, gloss, w/e) to represent the materials you're going for. From there proceed with details.