It's actually very easy to set this up, I still use the po2 grid settings because I am cute like that but you can set it up to what ever metric unit you want: I can change grid settings on the fly without losing my selection: The menus I have as buttons on my main viewport so I can quickly change the settings while I work.…
I'm not sure exactly how this will affect your hair, but you can try select your hair meshes arranged on head, and under Modifier list choose Edit normals. Click on "[+] Edit normals" and then on "-- Normal". Select all (ctrl + a) and try using three methods: 1) Press "reset" button and check how it looks in UE4 2) Press…
I know, I animate all day and hardly use half that junk... Drag this text into your max toolbar and click the button that it makes to make that junk disappear, click it again to make it reappear. Personally I dock the Graphite modeling tools at the bottom and toggle all that stuff off, I replace the Graphite Toggle button…
i think by default in the newer versions is set to have WASD fly around. go to Preferences > Flight Camera Controls and set it to Use WASD when right mouse button is held. If ever you want to hide anything without a hotkey, go to the little downward arrow next to your vieport type (P, S, T, F) and go to Show > . there it…
If you don't like having a big, ugly empty space where you removed your key from or being in danger of sticking your finger in that nasty gunk that builds up inside keyboards, you can pop the keys off, saw the shaft down flat against the base of the button then stick it back onto the keyboard again. Lo, you shall have a…
Hi, I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article: https://blenderartists.org/t/how-do-i-extract-the-matcap-images-from-zmt-files/693612…
Hey guys, I'm new to using spotlight. I'm just looking to find out how to pull up the edit wheel. I have rebound my Z key (Along with a lot of other keys so resetting to default keybinds is a no go), so I cannot hit z to pull up the wheel. When I add a new texture I can get to the wheel but when I start working if I want…
When trying to do an export of my finished project, i have to hover over "export all materials" and wait like....a couple mins for the button to finally highlight so that i can click on it. Same goes for clicking the X button the exporter to close it...Also when scrolling down the windows (like in the smart material…
Well established company working in the Amusement & Video industry requires a 2D artist with good photoshop skills. 3D skills are advantageous but not necessary. Successful candidate will be required to produce Static screens, front end menu's & buttons etc for cutting edge amusement machines for arcades, pubs, clubs etc.…
In DDO, I can't seem to figure out how to move a material or a group into another (in other words, the behavior I'd expect from dragging a material onto a group) - I can select the two and click the group button but that just puts them both into a new group which is not what I want. On the same subject, I also can't seem…