I made a ScarH in Maya back in 2017 and no longer have Maya anymore due to switching to 3ds Max for modeling. I exported the low poly and highpoly back then but the low is triangulated inside 3DS Max. How would i go about removing all the diagonal triangulated lines? Is there a plugin i can buy or option in the engine to…
Hey there! I have been working off the Maya Learning center and I have run into a bit of a problem, I am trying to set up the orient Locators for the shoulder/head sway however it asks to delete the parent constraint before orient constraining the locators and creating attributes for them. The only problem is once I delete…
Hello everyone, I'm starting my side hustle in 3D industry, I'm still learning while modelling and I have wanted to model characters, a lot of people use base mesh and some uses scratch made base to model a character, Few of my friends suggested me to model from scratch as using a base mesh won't be enough to land a good…
If you want to be artist forget about anxiety fight through it , you will fail miserable countless of times before even get to decent ,now i can watch my stuff without my eyes bleeding If you want to learn how to draw pick how to book and start drawing cover to cover multiple times ,if you dont mine been in pain for an…
Hi, im trying to sculpt a realistic generic male, it seems off but im not sure what it is that is making it look odd, i want to push this as far as i can, any tips or critique would be amazing, i chose a square face because "in my opinion that face shape works well with undercut hairstyles"