Hey fellow Greenteeth, I wanted to discuss Crunch Time when it came to working on games in the industry. I've been working at a small indie studio for about 4-5 months now and I just had my first major crunch. I work roughly 70+ hours throughout the past week. So I was just wondering if Crunch is still a very valid thing…
Some months ago game engine developer Trinigy gave me the chance to show my level design skills. They needed 2 new maps for their engine SDK which would demonstrate some next gen engine features like dot3 parallax mapping, radiosity and geometry instancing. All modeling was done in Softimage XSI, but I had to transfer all…
Hi everyone! I'm one of the code grunts who worked on this game. I just wanted to encourage any feedback on the artistic style of the game, because I actually came up with it and am quite proud. Amsmntparks, though, did most of the actual work involved in taking those 2d sketches/style concepts and turning it into a…
https://www.youtube.com/watch?v=Q-M8YP0j9q0&feature=youtu.be Small game demo I am working on getting made. If anyone knows how to program gameplay in unreal 4, message me. Thanks.
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on a family-friendly single/multiplayer adventure game for PC, Xbox and PS5. To complement our growing…
just gave a talk at the london games festival. it was very nerve racking, but I did ok. I managed to talk for 45 mins and people seemed kind of interested, but I wish they had asked more questions. bout 20 people there Man i am pleased thats out of the way. The guy who spoke after me was the puppeteer/performance…
I've been wanting to expand my 3d social network, so tonight I broke down tonight and got a Facebook and a linkedin. Is there a polycount registry somewhere to connect with other artists? Or, what's the best way to do that? I haven't had a social network before, so I'm not really sure of how that works. Could we start a…
haha thats the course I took :P I originally went when it was in it's second year of existence, so they were still working things out. Was pretty bad overall with maybe 1 or 2 exceptions, and it's made me hate higher education in general. I took a job in new zealand around my second year and came back 1 year later and the…
Hmm, i just gave a shot at the prototype. I'm a bit confused as to what the game design is. i get it's going for what whole silly sumotori dreams thing, but so far i don't think you guys have found the fun? I really think that it's dangerous to be putting final assets into a game that isn't fun yet. Have you ever played…