Hello, There is a new PixaFlux release (2016-06-08). For this release we have continued working on the texture compositing features of PixaFlux. https://youtu.be/Y522MhNMhXM https://youtu.be/H9KDSbEjncY New Node Features Modify Normal Node with rotate normal. Shape Node with numeric input for Bezier knots and handles. Blur…
Went to 3d school from 2010 to 2011,graduated,got my first 3d job in mid-2012 for a airplane simulator company,moved to the city,worked there 3 years(during that time I worked on my portfolio almost every night) and then got my first job in videogame in 2016.I'm now at Ubisoft. Had to work a lot on my personal stuff…
Fiddled around with the proportions after some feedback. Feels a bit better. I probably won't have time to post some more updates until saturday or sunday but if anyone has some comments about the proportions or design it would be greatly appreciated. Here is the non gif version of the new…
right. Nightingales - The channel four series from 1990, in which three security guards working the night shift at a tower block, observe strange and bizarre happenings. http://www.amazon.co.uk/exec/obidos/ASIN/B000CR6WZS/026-8764788-1553226 just out on DVD, I've always loved it. Porridge Father Ted. Tim in Spaced is based…
Hi everyone! This is a general question that I hope I can get some clarification on. But I'm getting the vector direction, angle, distance, and dot product of an object. I cannot for the life of me understand what some of the output means or how I can use it to set conditions in my code for the direction. For example:…
I made this prop mainly to practice texturing without using any kind of photos. Modeled the high poly in max, baked in xnormal. Low poly has a very low poly count, 106 tris. I could obviously made it a little bit more detailed, but I did it this way so the texturing part would be more challenging at giving depth to a very…
Hey there, I'm studying archaeology and I'm pretty new to the 3D-sector for hobby purpose. I started to work around making reconstructions of roman buildings from archaeological excavations. The roman Oast House beneath was excavated in Munningen in Germany and published by Czysz 2016. It will be part of a bigger map, I…
Edit: Generating normals from xnormal result in the same issue. Can't even troubleshoot this, there's nowhere to start from. 1. Open Mudbox 2014/2015/2016. I used fresh install with no saved settings. 2. Grab any 'starting point' object 3. Sculpt over the seam 4. Export & Extract into Maya, any version, any settings so…
Upgraded from 3ds Max 2012 to 2016 and really excited to try out OpenSubDiv but finding it giving really ugly results. So I made a simple test and I don't quite understand why it's giving off these really bad errors.. that sort of look like shading issues? Or is it just really poorly creasing the edges even on this simple…
Over the past 2 years or so us folks at Torn Banner have been plunking away on our next game. Today we are very excited to officially announce Mirage: Arcane Warfare! Mirage: Arcane Warfare is a competitive multiplayer FPS coming in 2016. Not a MOBA, not F2P. https://www.youtube.com/watch?v=0rBFSkJELuw Alpha/beta signups!…