2D ARTIST Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA videogames such as Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…
Hello, EDIT: We are finalizing our contracts with the chosen candidates. Thank you everybody for applying. /EDIT We are a small indie software developer and we are developing a fantasy roguelike dungeon crawler. Currently, we are looking for a professional 2D artist for the following items: - 418 inventory and equipment…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Rion411 Thank you! I'm definitly completly obsessed with the game myself for some reasons! Jandokenpon You are totally right, I did had a circle design ready, for some reason I just forgot to apply the right shader/texture to it, I didn't even notice! The guitar was rushed quite a bit, was trying to finish the project this…
@EricV, The reason why I said I was "disappointed" was because I am a bit of a fan of his older work dating all the way back to mods he worked on in 2002. He made some of my favorite diffuse lit texture sets ever (including that USP in his folio... gorgeous) so I know he can do better. The critique I make probably comes…
I agree with everything Firebert said. The biggest issues right now is the strange shoulder separation in the front and back, and how you have it mesh in the torso. The anatomy of the back looks like you got the center areas about right but made up the rest. The clavicle is too defined at the bottom side (there is usually…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Should we prohibit all AI art, period? Only allow when clearly attributed? Allow unless demonstrably infringing on a specific pre-existing piece? Going to chime in with my $0.02. I feel a kinship with Polycount, and I would like to share my thoughts with that feeling in mind. I have always been drawn to Polycount more than…
MY FINAL RESULT FOR THE DEADLINE: From ashes into fire. After crunching many hours at Global Game Jam in sweden designing, balancing and making props. I now change my focus to my environment portfolio. (for those intrested here is our final result: [ame="https://www.youtube.com/watch?v=of2Xim4MeoY"]FLATLINE -…