If I want to model something in perspective, lets say an environment, is there a way to blockout it using the concept art reference? Here are examples of concept art references or references in general in prespective of items I would like to model but dont have any clue how to approach modeling them
This is a model of an old revolver that I'm making for a stylized western game. It was modeled in Blender, and some of the high poly details (The design on the body, mainly) were done in Sculptris. 1068 tris. I'd definitely appreciate any critique, as I have another four weapon models to make for the game.
Hey guys, i'm looking to model some animals. i'm looking to model for more hand held specs. I'm not really sure where to start UV wise and modelling for animation. Just wondering if people have any resources out there which they can recommend. Thanks guys.
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Hello! I try to make posting questions on here my last resort, but I've scoured the internet and it seems like a lot of possible answers instead lead to 404 pages, so here's the situation: I'm doing this fun little project where I'm making myself and friends as 3D models of characters that would fit into the universe of…
Hi guys! I just recently created this model (I know it isn't perfect, but as I'm not super experienced yet I feel pretty proud of it) and I was wondering if anyone had advice on how best to showcase it for a portfolio. The mesh isn't awesome as it is my first blender sculpt model, so to be honest it is a little funky, but…
Hey Guys, I'm working on an assignment and part of the criteria is to get some online feedback. So I thought PolyCount is a good place to get some criticism on my model. The model is a low-poly, rigged skeletal mesh based on a Deinonychus (Velociraptor from Jurassic Park) which I've imported to UDK so any critique you…
Hey Guys, Martian Arctic url]www.martianarctic.com[/url is looking for experienced freelance 3D Modelers to develop art assets for our upcoming game. You'll need to specular, skin and bump map the piece as well as model it, and some of the models require animations and rigging [most don't]. You will be working directly…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
hello, I'm superZ61 and I'm new to modeling and I have some questions as the title may suggest I need help in modeling in TF2, I'm making a weapons pack (to upload to the steam workshop) and I have the drawings, the ideas and a couple base models (things that I can expand upon) for all of this, but I'm stuck I don't know…