I need to be able to connect to the server at work, but for some reason it's not working. If I can't make it work, I'll have to literally live at work for the next 2 weeks. I've tried everything. I'm pretty good with computers but I've hit the limit of my skills on this one. I've enabled remote desktop in the settings.…
As we gear up for the next round on consoles, we are all looking at polycounts and texturs sizes. Now, I was wondering..... We like BIG textures - we can pack the detail in. But is it work it? In the UK, the standard TV resolution is 720x576 (HDTV is very uncommon here). If we start using 2 or 3 textures per character, all…
http://kotaku.com/5484553/a-number-of-boom-blox-developers-let-go On one hand its their business to run as they please. But on the other hand, I hate that they can offer people full time employment, find out that they can't sustain their business and get rid of them. Just hire contract or do it right the first time...
So, as it turns out, something went wrong in communication. Thanks to my previous thread the right people found out, and things were fixed. I'm now starting at Streamline Studios in Amsterdam in January. Thanks to Demonprincess for getting me to apply! I'm sad about leaving London behind, but excited about starting at…
Hi..Guys I got this issue for days, and just found that here's best place to seek the anser.:) here's my issue with normal map. I modeled in 3dsmax then export to zbrush get more details, then using both ZB and Xnormal to bake normal maps, but end up like this..seem on the model seems totally wrong:( can anyone find some…
So lately I've been asking a lot questions about next gen. characters, and now I'm to the point where I need to take it a step further in hopes to learn everything I can about what it takes to make a great next gen character. For as long as I can remember I've always used 3Ds Max's bipeds to do all my skinning and…
I understand Substance Painter creates texture sets automatically for each Material ID in my .fbx file. But my use case is that I have a single model, say it's a monster, and I need to paint different varieties of textures on it (e.g. fire-type monster and ice-type monster). So far I create a different Painter project for…
Hey all, I put my set up (http://steamcommunity.com/sharedfiles/filedetails/?id=222330531) on the workshop awhile ago. Some of the items made it to the front page, one of them hitting the top row for a bit. However, looking at some of the other sets, I have way less ratings/visits. Does this mean my earthshaker set has no…
This is the current import settings we are getting for a new asset. Is there anyway to add / change the types of texture being imported? For example, AO and Metalness are currently missing from the list. It would also be awesome to be able to setup a "Mask" material that uses our standard mask rgb setup. This wouldn't be…