You need to contract a 3d character artist. They will study the concept art you provided, create a 3d model that can be animated, and create a texture for it that is similar to the concept art. But the model's "skin" texture has to be a new creation, the 3d artist cannot simply use the existing concept art on the 3d model.…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…
Looking for?: I am looking for a 3d character modeler create our animated character and creature models from concept and deliver game ready models to include materials, textures, and animations. Animation is not an essential skill, but preferred. You should be experienced and comfortable working in a quasi-medieval fantasy…
Character Modeler *AUSTRALIA* ref: 375027 Description I am currently looking to recruit an exceptionally talented 3d Senior Character Modeler to join a leading independent game development company based in Sydney, Australia to work on their next-generation console titles. The successful candidate will receive a quality…
Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
This began from a generic male superhero Zbrush model I created in a previous project. I started by adjusting the body proportions to created the physique I thought Captain America should have then moved on to loosely model the face after actor Mark Valley. Once those changes were done I move on to exploring costume…
I'm hoping to find some experienced folks who have time to look at this model to see if there are problems that will prevent it from functioning. Then I will resolve them as best as I can before releasing it into the wild. An unusual characteristic about this model is that it flies while running. At a constant elevation,…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
ive been doing alot of low polygon modeling, all of which are essentially only using 1 mesh only but how do the game developers switch the equipment of a character in the game? an example of what i mean is in a generic RPG, i want to equip a sword. from what i understand, for weapons it is simply parented to the joint most…
http://teamjunkfish.com/2015/03/art-blog-25-hard-surface-modelling-techniques-part-1/ Hey guys. I am starting to write up a short series of tutorials on my blog about modelling techniques I have learnt over the course of the 2 years that I have been making games in the hopes of helping other artists. I hope in time that…