It's not about any specific map. It's just about having a pattern or texture with enough contrast so it lets you see what would end up being individual pixels in your target resolution. For example, a checker map is procedural, but if you tile one checker pair 1024 times, the indidivual squares will be equivalent to 1…
Hi there, This year, I am really challenging myself to improve on as many of my skills as possible. Starting off, I wanted to get better at my texturing and high poly sculpting skills. To do that, I made a stone gravestone and I am pretty happy on how it turned out. Would love to get some feedback to see what I can be…
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
@Larry Good points, thank you. Will definitely add more polys to the cylinders. And also light it up a bit more. Not really sure about the final composition either, should probably give that a bit more thought to get a better workflow. I've been making three different textures for the floor. Standard / Very broken / Wet. I…
@sacboi oh what da heck, i guess you just didn't want to post an incomplete entry cause of the interior? Awe man, but yeah for me i am okay with everyone coming back and posting their completed stuff, when they wanted & when they felt it was "good enough to post". If Eric doesn't have an issue with it, however perhaps…
The whole megatexture thing is different. I won't pretend I have any in-depth knowledge on that, but I'll try to explain the BLIT stuff more clearly: Let's say you have a single texture for your character and your goal is to have all your item textures appear on this texture. You need to come up with a template for this…
Keith is at it again =) What a time saver and a lot more, just bought this tonight so I am finding my way around it but well worth the $35 imo UberTuber Tube https://www.youtube.com/watch?v=FHe-8S1_0RI UberTuber Spline it brick wall https://www.youtube.com/watch?v=4KrG_ogPEdo UberTuber Poly Rail…
Hi, work in progress, 10k final model (obviuously a lot more than a standard game res model, but seeing as how it's for a fighter game... Still working the textures right now http://img177.echo.cx/my.php?image=cammywireframesolid9qe.jpg what I started from, base mesh here : -…
So I just saw The Incredibles and now I want to learn how to simulate hair. I know nothing and next to nothing about anything other than modeling. What tools tips and tutorials should I look into? Max(or max compatible) would be best, but I'll move to another program entirely if it's clearly superior.