Hey guys! Finally finished my spaceship model and render. I did all of the design work as well, but it's based on spaceships seen in Star Wars and Guardians of the Galaxy. I will probably touch on this again in the future, when I have some more free time to sort out the textures. Hope you like it! Hi-res shots…
So I have heard some people saying that they like baking normals in Substance designer, Im just curious if it gives better quality then xnormals. Anyone use both in there workflow?
hi!, I just started learning level design and UDK 2 months ago. Below is a matinee of the level. let me know what you think!, I hope you like it. remember I'm a newb lol. critics are welcome :) https://www.youtube.com/watch?v=xTGqDCB_8Ac
I stumbled on this recently, a really good overview and dissection of what makes a great game level. Worth a watch/read; good stuff! Designing Action: Defining the Encounter in Games
I'm a vet game designer working on a pitch project for a high-profile non-game franchise and am in need of quality prototype levels. I'm looking for someone who can take the assets from this art pack (https://assetstore.unity.com/packages/2d/environments/2d-forest-hand-painted-modular-pack-90593) and fill out levels I've…
Hey Guys Joseph Drust and Tomas Wittelsbach have joined forces to bring you an incredible, fully loaded 3D printing program with Uartsy. We just wrapped up an awesome webinar with Joseph Drust & Thomas Wittelsbach on how artists today are using 3D printing Technology. Get the FREE Webinar and Lessons Here This 3D Printing…
- Title: Scandinavian Living Room Design in Australia - Full project: https://www.behance.net/gallery/68207739/Scandinavian-Living-Room-in-Australia - Portfolio: www.behance.net/DEER_Design Thanks for watching!!! Hope you like it!
I have just started using substance designer, so "noob alert!" :) How do I use the tessellation feature? I am using the Plane(hi-rez) geometry primitive, and I have my default shader set to "tessellation". what else am I doing wrong?
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment that I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a video render to show the animated fire and lighting.…