Hey to all, I was wondering how would someone go about setting up an explosion with Smoke and Dust in Max? Is there a simple way? Also, how would one go about achieving said example in a different case: http://www.cartoonsolutions.com/images/smoke/explo_final.jpg
"2-3 months" yes it will be this. Yes you and anyone can do this ^. * That is the idea👍 i was wondering how to incorporate the concept artists though, guess taking notes from alternative sites, they started with concept artists 1st, which i do like the idea of, though we aren't seeing much of that around these parts. Are…
I can find a scattering of various Terragen tutorials online but I'm curious if there are any that users would consider "the best"? I really dislike tutorials so I prefer my time spent on them to be the most worth it. =P
Just played a few hours. Good fun. I think the map has about 700 people on while I was playing. Which is impressive. There defo needs to be more to it though. Missions or racing. Maybe there is and I havent found it yet. Mainly the map is full of greifers just shooting at each others vehicles and cars just crashing into…
Hay everyone. Probably shouldn't have created a thread for this but I saw a rad piece of art by "Ape74" (His art page...http://ape74.deviantart.com/) and decided to put my own spin on top of someone elses ahhhhh spin.... Still plenty of work to go but....whatever just gonna have fun. LAST UPDATE: I swear! I Popped a bit of…
I dunno if you're posting in the wrong forum per se, but I think people have probably gotten tired of saying the same speech over and over again to new ZBrush users. Dimfist's comments are right on the money, but I'd like to add some points to it: 1) Start Slow, Start Small - The #1 mistake, by a margin of some 90% of…
Good afternoon. I am importing normal maps I baked to a plane to use as tileable textures. I was wondering what the best settings were for the Texture properties and the Shader Properties for normal maps? So far: I've selected World Normal Map, TCNormal map. No MIPS. In the shader I click Use Tangent Normal Map. Also to…
Hi! So I want to find the best possible setup for the following textures: * Albedo RGB * Opacity * Normal RG * Height * Emission RGB * Ambient Occlusion * Metallic * Roughness I've prepared the initial layout, which is the best I can think of by myself, but I'd be happy to hear your suggestions on that. And I don't care if…