I think the ligthing and the color choise is bad- it looks cheap and uninspired. Its a little bit like programmer art where colors are choosen purely because of rough association like turquoise for glow, or brown for wood or grey for metal. If you look at many earllier US games many of the games used similar colors where…
Hi enabling the 3GB switch in XP is not too difficult. Here's how. 1. Right click My Computer click Properties 2. Under the Advanced tab Startup and Recovery click the Setting button. 3. Click the Edit button in the System startup section. 4. now notepad should open and show you something like this: [boot loader]…
This is guess of course, but IMHO the pain you are getting might be coming from the click-hold-drag operation that 3d software like Maya require you to do about 99% of the time (when moving components around, either by tweak or by grabbing handles). A stylus can alleviate that a little by letting you perform this action…
Thanks... The compression flags seem to work however I am sure it is just not defer compression at this point :poly136:. I am trying the same but in udk engine .ini bUseMAXQUALITYMODE setting. Might try the streaming option as well but I want mip mapping... heck, I just want control over where and when and how much…
So there's a few things you'll want to do to make sure your scene is set to take full advantage of you PPC. By default the World setting usually want to maintain as much control as they can, which defeats the purpose of having a PPC in the first place (except in certain situations). First, in your World settings make sure…
As throttlekitty says it's just extra space and for game models you will only really care about the upper right part. In VFX they use UDIMS which go off the 0-1 space but we don't typically use those. As for your questions on materials, no they're handle on a polygon object basis not specifically a UV basis. Picture a…
Your CPU and GPU times are very low and your "saved by batches" is high which is good. Your shadowcasters number is quite high. That isn't an issue now but it may be if you add lights to the scene. By default, I turn all shadowcaster switches off for each object mesh renderer unless I know the shadow will be seen by the…
Yup. If you started your model in zbrush using GoZ is the quickest method to move your mesh between apps. Pressing one button instead of exporting and reimporting are extra steps that are no longer needed. The default zsphere in zbrush is very small in 3dsmax. Most people use the default zsphere to start a character in…
hey man well firstly "You must use a game engine OBVIOUSLY. UDK or Cryengine will probably be the most used." its part of the brief. Secondly learning to make stuff in real time is invaluable if you want to make game art. Thirdly your a games artist surely you want your stuff in a games engine. Fourthly by putting things…
yep, it is done now 8) Thanks everyone for ur C&Cs, and also feel free to post "postmortem" ones if u want, I'll take everything into consideration for my future works. This was my first exp. with UE2 which I was learning while doing this environment, which wasn't going very easy so many thing were redone, f%&ed up and…