Dude, your weapons look fantastic in that game, especially on PC. That game catches way too much slack for how many players it has. MW2 was probably the most amazing FPS I have ever played, especially in terms of prediction. People can say what they want about MW2, but after MW3's matchmaking and prediction, I think it's…
Hi! I have made a weapon recently and I want to get it inside doom3 for testing purposes:) I however have no idea how to rig a weapon, can anyone help me with this? regards, Kjell
Hello, my name is Fafemi Gbolahan, I'm a 3D Artist who specialises in Hard-Surface Weapons and Props and I'm looking for new work opportunities(remote). I have more than 3 years of experience delivering game assets as a freelance artist which includes working with CgTrader(Wildcat) delivering on-demand game assets for…
Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
I'm learning UnrealScript, too, and it looks like there are a number of ways to do this. If you want to use projectiles, you'll have to create a custom projectile class and then override the ProcessTouch function. If you want to use an instant hit weapon, you can override the ProcessInstantHit function in the weapon class…
Mod team looking for someone to make skins for our weapons. The weapons are all modern ex: pistol,assualt rifle etc. you can email me or contact me on messenger, messenger would be prefered. my msn is dozojin@hotmail.com
You need an attachment point on your skeleton for weapons or anything your character will hold. Create a joint and parent it to the palm of the hand. You don't need to use it for skinning, it just needs to be there for parenting the weapon in Unity. Now, you import the skeleton in Unity. You will use a script to make the…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Hi guys, I am now doing FYP showcase sci-fi so my works will be in design enemy robot, weapons and some prob. so I need to do a research (statement of problems research questions etc...) so anyone can help me to find articles and books about design robot and weapons to apply it in my research. I got some books like : 50…
I've submitted a Tidehunter weapon onto the workshop. The weapon is constructed out of a crab claw and driftwood binded by rope. The workshop link is below. http://steamcommunity.com/sharedfiles//filedetails?id=249484064