Hey first post for me on polycont. I just started working on a weapon from World of Warcraft. I started a blocking in 3ds Max and now i do the high poly in Zbrush. I will try do to the texturing in a realistic way in substance painter and making it ready for game. Advices and critics are very welcome. Thank you.
Hey everybody! I am making this thread so my World of Warcraft inspired art can have a home. I'll continue to update as much as I can. Please feel free to leave comments, feedback or ideas :) Here Is a piece I recently completed, let me know what you think!
Hey guys, I started sculpting an arcane tower from Warcraft III. Mostly just making this thread to have a log for myself, but im naturally very open to feedback or suggestions if you have anything in mind :) I don't know exactly the texturing style or anything yet. I'm just playing around, basically.…
Our team is flexing its muscles on a new Fan Art project for the game Warcraft Rumble! 😍 Follow links to see more! Cannon: https://www.artstation.com/artwork/DvPlGy Ballista: https://www.artstation.com/artwork/el82LP Catapult: https://www.artstation.com/artwork/xDGg1m
Is the diffuse still wip? It seems like these are just solid colors over the normal map. It's a nice style, and one I like, but it doesn't fit into the warcraft art style very well. Warcraft art is basically 1 really nice hand painted bevel, repeated 9,000,000 times.