Is Topogun or 3D Coat a good tool for hard-surface retopology, or mostly for organic stuff? I'm going crazy having to retopo guns and props manually in Maya. :(
Monthly handpaint art jam http://www.polycount.com/forum/showthread.php?t=149542 Monthly Community Noob thread http://www.polycount.com/forum/showthread.php?t=149583 Weekly Hard Surface Challenge http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146 How to get better…
Hi, I'm switching from Maya to Blender, and I'm looking for some way to toggle between no Subdivision Surface and Subdivision Surface level 2 for example. In Maya you can easily press the keystroke "1" and "3" to switch between no subdivision surface and smooth preview. For what I know so far, in Blender, you can use…
Sweet HS modeling, the class A (surfaces that can be observed) especially your chamfers which imo have a nice rounded radius for high to low poly bakes. As an aside, this blender auto material plugin thing may be of interest, even-though solid mode shading displayed on your model seems too suggest a different DCC…
A non destructive boolean & modifier technique is certainly well proven for rapid iterative hard surface workflows so yeah what I'd personally recommend. To better illustrate my point, here's a walkthrough authored by Frank Polygon alongside an all quad Subdivision and Mixed topology method also moar good stuff can be…
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…