I think I would generalize it. Increasing the selection range should affect the selection of objects/components in general, not just the Editable Poly preview selection range. Also if you dissect maya's selection behavior it's a bit smarter than just having selection range. E.g. if you are in vertex/edge mode and hover…
I'm trying to make some selection shelf buttons, specifically for selecting limbs, or fingers or the like... by clicking on a control object and have the active selection extend to include the hierarchy. e.g. clicking on the wrist might select metacarpals and all the fingers. clicking on the knuckle would select the…
Hi Polycount, I am currently in the process of switching to Maya. A lot is beginning to click, but I have one specific question I can't find answers to online: when selecting components (verts, edges or faces) If I click on another object it will begin selecting on that object too. I never really want that. Is there some…
Hello, Is there a way to use custom labels inside `Export outputs` dialog? Here is my case. I have a `Multi Switch` node with exposed `Input Selection` For `Input Selection` I created `Drop Down List` with options 0: triangles 1: squares I want to add to export name what I select in `Input Selection`. E.g. if `triangles`…
I have an if statement that I want to use to see if the object is selected or the polygon face is selected, when I use the right click menu to switch to face mode it appears to mess up the -q -polymeshFace and it will return true even though I'm in object mode. Does anyone know how to reliably query if you have faces…