Good to know. There's a sold on the Unreal Store sells them and just thought that a POM decal was such a thing. I read through the comments for the first time today realizing that this set is mislabeled and should be corrected. I can either use a mesh plane and follow the route of this user, or create decal MATs as they…
Hello polycounters! I would like to know how you guys preview materials with two UV sets in maya. For example, a brick texture with a decal over it. I know I can use Maya layered shader/texture to preview the result. But I won't have two materials applied to the object, just one. I'am wondering if there is any way to have…
Hey everyone, I guess I have been a little spoiled in terms of using meshed based decals in Unreal 4. The Material settings there let you have access to blend modes such as the "Dbuffer Translucent Normal" which is a nice way to blend only the normals from your trim sheets onto low poly meshes via floating geo. In Unity I…
You would need a multi-layered shader and a way to manipulate the position, rotation and scale of the decal's UVs. An example: https://forum.unity.com/threads/iphone-shader-simple-texture-with-decal-2-uv.30629/
What do you mean without using any texture information? Has there ever been a way to show damage from weapons without tiny decals? If you have collision, you can set your material surface type to something preset in the engine, so it uses Crytek's decals and sounds based on the surface type(wood, metal, etc). I'm sure you…
hey, I am working on my first ever environment(never used ue4 before this) and started getting these weird patterns on my (letf)wall when I look at the wall from that specific angle. When I hide my decals it disappears, I think it has something to do with the parent material because the pattern I get looks a little bit…
Does anyone have any recommended reading on some processes and working methods for creating decals / sprites that would be used for explosives damage, bullet holes, creators etc I thought this would be quite a common thing but spending some time on google not much is really cropping up. I've always worked in fairy large…
I just read through this thread where these techniques were recommended for texture variations/skids etc - http://www.polycount.com/forum/showthread.php?p=729964 Could someone please explain what they both mean? Also, if these are more next gen techniques, what techniques would be used in say a PSOne or DS game? Which are…
The article can be found here: https://80.lv/articles/001agt-004adk-005cg-modular-scene-in-ue4-blockout-vertex-paint-decals/ Here is the breakdown of my modular environment inspired by Detroit: Become Human and made during CGMA course UE4 Modular Environment led by Clinton Crumpler. Thank you 80 Level and Kirill Tokarev…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…