Diesel is illegal in some states in the US! This keeps car manufacturers from making diesel cars, because they couldn't sell them in parts of the country. Here in Texas, tons of people have diesel trucks, and so diesel fuel is available at well over 95% of the gas stations. Unfortunately, there's only 2 ethanol stations…
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Model at a low subdivision level. Sub-D to a higher level to get the most smoothness. Cars can be 100k-200k nowadays, so using a "baked down" SubD level is fine. You can also just model at your final tessellation level, but that is probably not optimal. And yes, you will use weighted vertex normals for all assets,…
Cars were baked from HP to low with tile rust and paint and masks. You can tell if you get up close. variations were done with a tint that can be placed per instance. Some interiors are shared, tires are shared also, or use one texture atlas, some windows were also shared. For those shots your seeing the cars could have…
I would still get camera shot from the ground level. Crane shots like these are good sometimes but dont show how a person the the ground can look at a car. In car shows, car are usually on a pedestal, and not seen from the top down. Food for thought. Good luck.
The pulley mechanism in the middle of the arch makes no sense, the gondola supports that keep the car on the line would hit it, and stop the car completely. For that to work, the wire has to go over the top of the pulley, and the armature that holds the car has to curve to fit around the pulley as it passes over it. Note…
From time to time I'm thinking of modelling a car, but always fail to find good references and give up. I think the viewers recognize directly if something is not accurate on a car, or maybe I just overrate it and that's the main issue. :D I'm looking for references for exterior and interior, precise, detailed and complete…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
High five back to you sir! Can you post pictures of the hi res version. that will help determine what is going on with the wheels 'thingies' as you put it. :) My guess would be they are 90 angles so your bake isn't picking them up. You could fix the hi poly model or strengthen them up in ps. Over-all I think the car looks…